Research shows that games could be used as a tool in:
–persuasion and raising awareness of important issues
–changing attitudes or behavior
–better learning and developing key 21st century skills
These are requisite skills that are needed to develop great games:
- Creativity: ideation, imagining novel experiences, creative vision
- Illustration: graphic design, art direction
- User experience design: wireframing, rapid prototyping, testing, analysis, redesign
- Game design: storyboarding, mechanics/dynamics/aesthetics, flow theory, values
- Research and Evaluation: literature review, identifying a RQ, data analysis, A/B testing
- Problem solving: identifying and building a solution given constraints
- Use of learning theory: psychology, multimedia learning theories, constructivist design
- Digital marketing: search engine optimization, user acquisition, onboarding, engagement
- Financial literacy/entrepreneurship: understanding pain points, value propositions, optimizing for conversions, entrepreneurship, product-market fit, achieving sustainability
- Production: project management, collaboration, coordination with other roles
Habitat: Mobile app for kids to teach about climate change and actions they can take
Ecochains: card-based game to teach about impact of climate change
ClimateSCAN is a game, currently in development, that our community can play starting on earth day this year. We’ll be putting QR codes on locations around campus that produce the most substantial carbon footprints, and our school teams (Minks, Possums, and Squirrels) will complete actions to earn points by scanning the codes. For example, scanning the code after turning off the lights will reward the scanner with a certain number of points. At the end of the year, the team with the most points will get a prize.
ClimateSCAN is a mobile game we designed for the Porter’s community. Users will scan QR codes situated around campus to receive points for completing certain tasks correlated with a reduced energy/water use. The ultimate goal is to educate users about the environmental impact of energy use, resource consumption, and waste disposal practices and to decrease Porter’s carbon emissions and water use footprint.
- Launched on Earth Day this year (April 22, 2018)
- The winning team will receive a prize at the end of the year (to be determined)
- Points recorded will be used to calculate mastery scores for each skill associated with each task
- To lead your team to victory, of course!
- To establish sustainable habits
Although Miss Porter’s has made strides to lessen our carbon footprint with solar panels, there is still much more to be done.
We hope our game will help users to develop and reinforce sustainable habits and examine the everyday interactions that contribute to climate change and promote the larger mechanisms that endanger our environment. We believe that the gamification of sustainable habits will aid Porter’s students in becoming fully “global citizens”.
After all, we can’t be “global citizens” if there isn’t a world to shape.